OVERVIEW

I am a Creative Developer with over twenty-five years of experience across the game and entertainment industries, specializing in original concept development, principal game design, narrative design, and the adaptation of major entertainment franchises into interactive formats.

I operate at the intersection of creative vision, intellectual property stewardship, and product development, supporting projects which balance artistic integrity with commercial success. I’m best known for video game creative concept pitches, principal game designs, narrative designs and adaptation of entertainment property.

I have contributed to a wide range of recognized properties, including: Star Wars, Indiana Jones, The Sopranos, RoboCop, Pacific Rim, Game of Thrones, The Punisher, and John Wick.

When handling a beloved franchise property, I am committed to authenticity, continuity, and supporting the creative vision of the source material. I deliver entertainment value, innovation, compelling experiences, and immersive stories which resonate with target audiences. 

I bring to the table a strong creative vision, a disciplined work ethic, and a long-term commitment to developing authentic, engaging entertainment experiences from early concept through execution.

(Please explore my work history, experience, and independent projects)

COMPLETE WORK HISTORY

Below is a chronological listing of my complete work history.

Select “Learn More” for a deeper dive into my experience.

(Concept pitch decks and design documentation available under NDA.)

Alibi Entertainment LLC

Founder

Director of Entertainment Development

Writer

  • UNRAVELING DARKNESS

  • KAL-EL 10,000

  • HELLSCAPE

  • Taking Notes

Principal Game Designer

Narrative Design Director

Subject Matter Expert

Original Concept Creator

Sr. Game Designer II

  • The Unholy League

  • The Night Wanderer

  • Game Of Thrones: Dawn of Darkness 

  • Game Of Thrones: Wings of the Conqueror 

  • House of the Dragon: Dance Of The Dragons 

  • John Wick: Shadow Syndicate

  • John Wick: Consequences 

  • IRON Tyson: Undisputed 

  • THE THING: Mainland 

  • Battlestar Galactica: Rogue Battlestar 

  • MonsterVille "Shadow Legacy" 

  • Wicked: Mystical Song

  • Shrapnel

  • Crossfire HD

Sr. Level Designer

  • Immortals Of Aveum

Original Concept Creator

Principal Game Designer

Narrative Design Director

Writer

  • (Unannounced) MetroidVania

Sr. Game Designer

  • Spelldrifter 

Game Design Director

Principal Game Designer

Narrative Designer

Contributing Writer

  • RoboCop: Delta City 

  • Pacific Rim: Breach Wars

  • Run From Dusk Till Dawn 

  • Hartland (a Kevin Hart Production) 

  • Kubo and the Two Strings: Samurai's Quest 

  • The Expendables Origins

Principal Game Designer

Narrative Designer

Combat Designer

(Star Wars Continuity Consultant)

  • Star Wars: Smuggler

Principal Game Designer

Sr. Game Designer

Narrative Designer

  • Words with Friends 

  • Words with Friends: Celebrity Challenge 

  • Running with Friends

  • Scramble

  • FronterVille: Pioneer Trail

  • Mafia Wars 2 

Sr. Level Designer

  • Tomb Raider (2010)

Sr. Level Designer

Narrative Designer

Contributing Writer

  • Indiana Jones and the Staff Of Kings 

  • Star Wars: The Force Unleashed 

  • Star Wars: The Force Unleashed II 

  • Star Wars: TFU II “Ultimate Sith Edition” 

  • Lucidity

Level Designer

Sr. Narrative Designer

Contributing Writer

Producer

  • The Sopranos: Road to Respect 

EARLY WORK HISTORY

Jr. Producer

Quality Assurance Manager

  • ER

Jr. Producer

Experience Designer (entry level)

Quality Assurance Manager

Quality Assurance Lead

  • MARVEL: The Punisher

  • Full Spectrum Warrior

  • Red Faction

  • WWE Smackdown VS. RAW

  • Pride FC

Quality Assurance Lead

Localization Lead

  • Metal Gear Solid 2

  • Castlevania: Circle Of The Moon

  • Frogger the Great Quest

Quality Assurance Lead (3rd Party)

  • SEGA Dreamcast Launch Team

  • Too many titles to list

Marketing Coordinator

Writer - Game Reviews

  • Several Games

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