Rogue Theory Studio

My Independent Game Design and Creative Consulting banner, with hands-on development and prototyping using Unreal Engine.

Founder · Creative Director · Principal Game Designer

Rogue Theory Studio was is an independent game-focused consulting and development banner.

Under this studio, I provided senior creative and design support to external developers and publishers, assisting teams in shipping commercial game titles.

Consulting work is focused on game design execution and creative problem-solving, including core gameplay systems, level and experience design, narrative systems, early-stage prototyping, and design evaluation. Engagements supported projects across concept, pre-production, and active development, with emphasis on feasibility, clarity, and delivery.

Rogue Theory Studio banner also houses my personal independent game development efforts:

  1. Hellscape, an original, unreleased MetroidVania inspired game (built in Unreal Engine) focus is experiential gameplay, character systems, game systems, world structure, narrative progression, and PVE combat.

  2. Space Shooter (unnamed) prototype (also developed in Unreal Engine) served as a mechanical and technical exploration.

    These projects supported my goal of creating original game IP while maintaining hands-on development proficiency in Unreal.

Rogue Theory Studio predates Alibi Entertainment and represents a distinct phase of my career focused exclusively on games and interactive experiences, prior to expanding into broader entertainment property development.

Clients:

  • Free Range Games

  • Subdream Studios

  • Rhizome Productions

  • Another World Entertainment