IAN DOMINGUEZ

Creative Developer

Principal Game Designer

Narrative Designer

Creative developer with over twenty-five years of experience across the game and entertainment industries, specializing in original concept development, principal game design, narrative design, and the adaptation of major entertainment franchises into interactive formats.

I operate at the intersection of creative vision, intellectual property stewardship, and product development, supporting projects which balance artistic integrity with commercial success. I have contributed to a wide range of recognized properties, including: Star Wars, Indiana Jones, The Sopranos, RoboCop, Pacific Rim, Game of Thrones, The Punisher, and John Wick.

In parallel with my work in creative development and IP adaptation, I actively explore the application of generative AI in creative research, professional narrative structures and creative workflows. I regard AI not as novelty, but as a design tool requiring creative discipline.

I bring to the table a strong creative vision, a disciplined work ethic, and a long-term commitment to developing authentic, engaging entertainment experiences from early concept through execution.

(Please explore my work history, experience, and independent projects)

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