Early Career

This section covers my early career in the game industry, spanning 1998 through 2001, prior to transitioning into full-time game design and creative roles. During this period, I worked across quality assurance, production support, marketing coordination, and game evaluation, gaining direct exposure to the realities of game development across multiple studios and platforms.

I served in roles including Assistant Producer, QA Manager, QA Lead, Tester, Game Evaluation Writer, and Marketing Coordinator, working closely with designers, engineers, producers, and marketing teams. This work provided hands-on experience with development pipelines, content evaluation, milestone testing, cross-discipline communication, and release readiness.

A defining moment of this period was my participation on the Sega Dreamcast launch team, supporting third-party titles during a major console launch. This experience provided firsthand insight into platform launches, certification requirements, production pressure, and the coordination required to ship games at scale.

THQ

  • The Punisher (PS2)

  • WWE Smackdown Vs. Raw (PS2/Xbox)

  • WrestleMania IX (Gamecube)

  • Pride FC (PS2)

  • Red Faction (Gamecube)

  • MX vs. ATV (PS2)

  • Full Spectrum Warrior (Xbox)

KONAMI OF AMERICA

  • Metal Gear Solid 2 (localization) (PS2)

  • Castlevania: Circle Of The Moon (GBA)

  • Frogger the Great Quest (PS2)

SEGA OF AMERICA - DREAMCAST

SEGA Dreamcast - 3rd Party QA Team

  • Seaman

  • Power Stone

  • Soul Calibur

  • HydroThunder

  • Ready 2 Rumble

  • Grandia 2

  • Tee Off Golf

  • Airforce Delta

  • Wetrix

  • Resident Evil 2

  • Sega Tennis

  • Sega Marine Fishing

  • Jet Grind Radio

  • Crazy Taxi

  • Slave Zero

LEGACY GAMES