TINY CO.

STAR WARS: SMUGGLER

(Working Title – Unreleased)

Mobile | TinyCo.
Developed by TinyCo. · Licensed through Lucasfilm

Lead Combat Designer · Star Wars IP Consultant · Narrative Designer

  • Served as vision holder for the game’s combat experience, defining combat direction, player intent, and moment-to-moment gameplay feel

  • Designed and specified all combat systems, modes, progression, balancing, metrics, and supporting gameplay behaviors

  • Defined the game’s 3Cs (camera, character, controls) to establish consistent combat readability and player responsiveness

  • Led mission and combat design, including narrative framing, combat objectives, encounter structure, and progression flow

  • Acted as Star Wars IP consultant, overseeing movie adaptation and brand integration in collaboration with Lucasfilm to ensure continuity and authenticity

  • Developed internal design tools and workflows to support scalable content creation across design pods

  • Collaborated closely with design, engineering, art, and production teams to align systems development with milestones and delivery goals

FREE RANGE GAMES

SPELLDRIFTER

iOS (Apple Arcade) | Free Range Games

Senior Game Designer · Mission Designer · Experience Designer

  • Contributed to mission, encounter, and experience design for a turn-based tactical RPG developed in Unity

  • Designed and implemented gameplay encounters, scripted creative moments, and balanced combat scenarios to support pacing and strategic depth

  • Worked closely with design, engineering, and production teams to integrate mission content within the broader game systems and progression framework