TINY CO.
STAR WARS: SMUGGLER
(Working Title – Unreleased)
Mobile | TinyCo.
Developed by TinyCo. · Licensed through Lucasfilm
Lead Combat Designer · Star Wars IP Consultant · Narrative Designer
Served as vision holder for the game’s combat experience, defining combat direction, player intent, and moment-to-moment gameplay feel
Designed and specified all combat systems, modes, progression, balancing, metrics, and supporting gameplay behaviors
Defined the game’s 3Cs (camera, character, controls) to establish consistent combat readability and player responsiveness
Led mission and combat design, including narrative framing, combat objectives, encounter structure, and progression flow
Acted as Star Wars IP consultant, overseeing movie adaptation and brand integration in collaboration with Lucasfilm to ensure continuity and authenticity
Developed internal design tools and workflows to support scalable content creation across design pods
Collaborated closely with design, engineering, art, and production teams to align systems development with milestones and delivery goals
FREE RANGE GAMES
SPELLDRIFTER
iOS (Apple Arcade) | Free Range Games
Senior Game Designer · Mission Designer · Experience Designer
Contributed to mission, encounter, and experience design for a turn-based tactical RPG developed in Unity
Designed and implemented gameplay encounters, scripted creative moments, and balanced combat scenarios to support pacing and strategic depth
Worked closely with design, engineering, and production teams to integrate mission content within the broader game systems and progression framework