FIFTH JOURNEY
Game Design Director · Principal Game Designer · Narrative Designer
(2015–2018)
At Fifth Journey, I served as Game Design Director and Principal Game Designer, leading creative development for original and licensed mobile games in collaboration with major entertainment licensors and external development studios. I was responsible for establishing creative vision, defining principal design frameworks, and guiding projects from early concept through production.
I worked closely with the CCO, licensors, and key stakeholders to ensure licensed properties were handled with authenticity while remaining viable within free-to-play mobile formats. My role included pitching new concepts, authoring design and narrative documentation, presenting creative roadmaps to executives and partners, and supporting teams through milestone planning and course correction.
In parallel, I contributed hands-on design and narrative work, including feature design, core loops, progression systems, and character development, while coordinating with production and engineering to align scope, schedule, and creative intent.
My work at Fifth Journey reinforced a strong foundation in IP adaptation, partner collaboration, and multi-project creative oversight.
ROBOCOP: DELTA CITY
iOS / Android | Fifth Journey
Developed by Playside Studios · Licensed through MGM
Game Design Director · Principal Game Designer · Narrative Designer
Principal game design and creative direction for a narrative driven / city-builder with RPG combat systems set within the RoboCop universe
Defined core gameplay loops, progression systems, combat structure, and FTUE strategy
Contributed narrative design as part of the writers room in collaboration with MGM and original RoboCop film writers (see below)
Oversaw franchise adaptation, brand integration, and continuity to ensure authenticity to the source material
Writers room collaboration included direct work with original RoboCop creators.
HARTLAND
iOS / Android | Fifth Journey
Developed by Sproing · Licensed through Hartbeat Productions & Lionsgate Entertainment
Game Design Director · Principal Game Designer · Narrative Contributor
Led creative direction and principal game design for a celebrity-driven adventure game based on original Hartbeat properties
Defined and owned the Stage Mode concept, including core systems, progression structure, and player flow
Directed creative development of gameplay systems and character concepts to support episodic content and celebrity-driven narratives
Contributed to the writers room, collaborating with licensors and creative partners to align tone, characters, and narrative direction
PACIFIC RIM: BREACH WARS
iOS / Android | Fifth Journey
Developed by Kung Fu Factory · Licensed through Legendary Pictures
Game Design Director · Creative Director
Led creative direction and principal game design for a match-3 combat game set within the Pacific Rim universe
Defined core combat systems, progression, and FTUE to support accessibility, pacing, and long-term engagement
Collaborated directly with Legendary Pictures’ creative team to design and develop dozens of new Jaegers and Kaiju
Contributed to franchise lore, background stories, and world expansion to ensure continuity within the established canon
RUN FROM DUSK TILL DAWN
iOS / Android | Fifth Journey
Developed by Playside Studios · Licensed through Miramax Pictures & El Rey Network
Game Design Director · Principal Game Designer · Narrative Designer
Led creative direction and principal game design for a horror-themed runner game adapted from the From Dusk Till Dawn television series
Defined core gameplay systems, progression structure, and FTUE to support pacing, accessibility, and replayability
Integrated narrative content aligned with Season 3 of the series, collaborating directly with El Rey Network and Miramax
Contributed as a writers room participant, supporting story beats, tone, and franchise continuity across interactive content
KUBO: A SAMURAI’S QUEST
iOS / Android | Fifth Journey
Developed by Playside Studios · Licensed through LAIKA Studios & Universal Pictures
Game Design Director · Principal Game Designer · Narrative Designer
Led creative direction and principal game design for a match-3 adventure and puzzle game adapted from Kubo and the Two Strings
Defined core gameplay systems, progression structure, and FTUE to support narrative flow and player accessibility
Contributed narrative design and story integration aligned with the film’s characters, tone, and world
Oversaw movie adaptation and brand integration in collaboration with LAIKA Studios and Universal Pictures to ensure continuity and authenticity
THE EXPENDABLES: ORIGINS
iOS / Android | Fifth Journey
Developed by Directive Games · Licensed through Lionsgate Entertainment
Game Design Director · Narrative Designer
Led creative direction and principal game design for a squad-based combat game adapted from The Expendables film franchise
Defined core combat systems, squad mechanics, progression, and pacing to support tactical play and character-driven action
Contributed narrative design and story framing to align gameplay with franchise tone, characters, and cinematic structure
Oversaw movie adaptation and creative development to ensure brand integrity and continuity across interactive systems
TINY CO.
STAR WARS: SMUGGLER
(Working Title – Unreleased)
Mobile | TinyCo.
Developed by TinyCo. · Licensed through Lucasfilm
Lead Combat Designer · Star Wars IP Consultant · Narrative Designer
Served as vision holder for the game’s combat experience, defining combat direction, player intent, and moment-to-moment gameplay feel
Designed and specified all combat systems, modes, progression, balancing, metrics, and supporting gameplay behaviors
Defined the game’s 3Cs (camera, character, controls) to establish consistent combat readability and player responsiveness
Led mission and combat design, including narrative framing, combat objectives, encounter structure, and progression flow
Acted as Star Wars IP consultant, overseeing movie adaptation and brand integration in collaboration with Lucasfilm to ensure continuity and authenticity
Developed internal design tools and workflows to support scalable content creation across design pods
Collaborated closely with design, engineering, art, and production teams to align systems development with milestones and delivery goals