Entertainment Property

I’m best known for video game adaptations, creative concept pitches, and narrative designs; in my career I've been fortunate to work with over 30 intellectual properties, including:

Star Wars, Indiana Jones, The Sopranos, RoboCop, Pacific Rim and The Punisher.

When handling a beloved franchise property, my passion for authenticity drives an imperative commitment to continuity and supporting the creative vision of the source material. I prioritize entertainment value, innovation, world-building, compelling interactive experiences, and immersive stories which resonate within target audiences.

Roles include:

  • Game Design Director

  • Principal Game Designer

  • Creative Writer

  • Narrative Design Director

  • IP Creative Consultant

  • Subject Matter Expert

Game concept pitch decks and design document samples are available w/NDA)

Contributing Game Writer

Former member of the Writers Guild of America West

(Video Game Caucus)

Received an Nomination for

Video Game Writing Achievement:

Star Wars: The Force Unleashed II

Outstanding Script of 2010

Limited Series Comic Book / Graphic Novel

(Working Title)

Concept / Narrative Direction & Written by: Ian Dominguez

DC License (pending)

(Coming 2026)

Independent Motion Picture / Screenplay

(Working Title)

Concept / Narrative Direction & Written by: Ian Dominguez

(Coming 2027)

Independent Video Game / MetroidVania

(Working Title)

Concept / Principal Game Design

Narrative Direction & Written by : Ian Dominguez

(Coming ?)

Game Concept - Pitch Decks

Recently I worked with co-developer Sperasoft as their Principal Game Designer, Narrative Director, and Subject Matter Expert, focusing on video game concepts and pitches based on entertainment properties, including:

John Wick, Game Of Thrones, and Iron Mike Tyson. (to name a few)

LucasFilm Property

Star Wars

  • IP Adaptation, Character Development, and Game Design Narratives

  • Contributed to story beats, dialog, game missions/quests, action sequences, and hero-moments

  • Contributed journal entries and descriptions for characters, creatures and vehicles

  • Wrote game scenes containing characters: Darth Vader, Starkiller, Proxy, Juno Eclipse, and added Boba Fett into the TFU2 storyline.

Indiana Jones

  • IP Adaptation, Character Development, and Game Design Narratives

  • Contributed to story beats, dialog, game missions/quests, action sequences, and hero-moments

  • Contributed journal entries and descriptions for characters and vehicles

  • Waterfall/Tutorial intro scene and character dialog.

  • Contributed to directing in-game cinematics, camera shots, scene framing, scripting, key-animations, etc.

The Sopranos

Contributing Writer / Narrative Designer / Level Designer / Producer

The Sopranos: Road to Respect

  • In collaboration with HBO series creators, I ensured on-brand authentic adaptation for the series events and character arcs.

  • Contributing Cinematic Director

  • Additional writing for the game’s side-quests & missions

  • Designed the game’s dialog system

  • Designed several levels and contextual kills

  • Designed several mini-games

RoboCop

  • IP Adaptation, Contributing Creative Writer, and Game Design Direction

  • Co-hosted a 2-day Writers' Rooms with Ed Neumeier, Michael Miner, and others

    • (the original creators/writers of RoboCop!)

  • Helped to establish game narratives, character development, and backstories

  • Contributed to game dialog, story arcs, plot-points, and designed game quests

PAcific Rim

  • IP Adaptation, Character Development, and Game Design Direction

  • Worked with Legendary Pictures creative team, and concept-artists

  • Imagined, defined, and directed the creation of several New Jaeger Concepts and Tech

    • (samples available)

  • Authored the Backstories for each new Jaeger in the Pacific Rim EU

  • FTUE Narrative Direction and game progression narrative

Kubo and the Two Strings

  • IP Adaptation and narrative direction

  • FTUE Narrative Direction and game progression narrative

  • Contributed to Marketing materials

Kevin Hart

  • Designed an original gameplay mode for Standup Comedy! (imagine that)

  • Co-hosted a 3-day Writers' Rooms with Kevin Hart and The Plastic Cup Boys

    • (Kevin’s homeboys & personal team of writers!)

  • Wrote several jokes and gags for game content

  • Helped to establish game narratives, new character development, and backstories

  • Co-direction of in-game cinematics, camera shots, scene framing, scripting, key-animations, etc.

From Dusk till Dawn

  • Worked directly with the creative at the El Rey Network to develop a game story and IP integration

  • Wrote game missions/quests, action sequences, and hero-moments

  • Contributing Cinematic Director - defining the game’s 3-Cs (Character, Camera, Control)

The Punisher

  • IP Adaptation and character handling

  • SME for this legendary and often misunderstood MARVEL character

  • Worked with the game design team on character traits, scenes, environmental kills, and likeness