Entertainment Property
I’m best known for video game adaptations, creative concept pitches, and narrative designs; in my career I've been fortunate to work with over 30 intellectual properties, including:
Star Wars, Indiana Jones, The Sopranos, RoboCop, Pacific Rim and The Punisher.
When handling a beloved franchise property, my passion for authenticity drives an imperative commitment to continuity and supporting the creative vision of the source material. I prioritize entertainment value, innovation, world-building, compelling interactive experiences, and immersive stories which resonate within target audiences.
Roles include:
Game Design Director
Principal Game Designer
Creative Writer
Narrative Design Director
IP Creative Consultant
Subject Matter Expert
Game concept pitch decks and design document samples are available w/NDA)
Contributing Game Writer
Former member of the Writers Guild of America West
(Video Game Caucus)
Received an Nomination for
Video Game Writing Achievement:
Star Wars: The Force Unleashed II
Outstanding Script of 2010
Limited Series Comic Book / Graphic Novel
(Working Title)
Concept / Narrative Direction & Written by: Ian Dominguez
DC License (pending)
(Coming 2026)
Independent Motion Picture / Screenplay
(Working Title)
Concept / Narrative Direction & Written by: Ian Dominguez
(Coming 2027)
Independent Video Game / MetroidVania
(Working Title)
Concept / Principal Game Design
Narrative Direction & Written by : Ian Dominguez
(Coming ?)
Game Concept - Pitch Decks
Recently I worked with co-developer Sperasoft as their Principal Game Designer, Narrative Director, and Subject Matter Expert, focusing on video game concepts and pitches based on entertainment properties, including:
John Wick, Game Of Thrones, and Iron Mike Tyson. (to name a few)
LucasFilm Property
Star Wars
IP Adaptation, Character Development, and Game Design Narratives
Contributed to story beats, dialog, game missions/quests, action sequences, and hero-moments
Contributed journal entries and descriptions for characters, creatures and vehicles
Wrote game scenes containing characters: Darth Vader, Starkiller, Proxy, Juno Eclipse, and added Boba Fett into the TFU2 storyline.
Indiana Jones
IP Adaptation, Character Development, and Game Design Narratives
Contributed to story beats, dialog, game missions/quests, action sequences, and hero-moments
Contributed journal entries and descriptions for characters and vehicles
Waterfall/Tutorial intro scene and character dialog.
Contributed to directing in-game cinematics, camera shots, scene framing, scripting, key-animations, etc.
The Sopranos
Contributing Writer / Narrative Designer / Level Designer / Producer
The Sopranos: Road to Respect
In collaboration with HBO series creators, I ensured on-brand authentic adaptation for the series events and character arcs.
Contributing Cinematic Director
Additional writing for the game’s side-quests & missions
Designed the game’s dialog system
Designed several levels and contextual kills
Designed several mini-games
RoboCop
IP Adaptation, Contributing Creative Writer, and Game Design Direction
Co-hosted a 2-day Writers' Rooms with Ed Neumeier, Michael Miner, and others
(the original creators/writers of RoboCop!)
Helped to establish game narratives, character development, and backstories
Contributed to game dialog, story arcs, plot-points, and designed game quests
PAcific Rim
IP Adaptation, Character Development, and Game Design Direction
Worked with Legendary Pictures creative team, and concept-artists
Imagined, defined, and directed the creation of several New Jaeger Concepts and Tech
(samples available)
Authored the Backstories for each new Jaeger in the Pacific Rim EU
FTUE Narrative Direction and game progression narrative
Kubo and the Two Strings
IP Adaptation and narrative direction
FTUE Narrative Direction and game progression narrative
Contributed to Marketing materials
Kevin Hart
Designed an original gameplay mode for Standup Comedy! (imagine that)
Co-hosted a 3-day Writers' Rooms with Kevin Hart and The Plastic Cup Boys
(Kevin’s homeboys & personal team of writers!)
Wrote several jokes and gags for game content
Helped to establish game narratives, new character development, and backstories
Co-direction of in-game cinematics, camera shots, scene framing, scripting, key-animations, etc.
From Dusk till Dawn
Worked directly with the creative at the El Rey Network to develop a game story and IP integration
Wrote game missions/quests, action sequences, and hero-moments
Contributing Cinematic Director - defining the game’s 3-Cs (Character, Camera, Control)
The Punisher
IP Adaptation and character handling
SME for this legendary and often misunderstood MARVEL character
Worked with the game design team on character traits, scenes, environmental kills, and likeness